Unity Dev notes.
Small explorations of the decisions behind connected games and complex worlds.
Why network motion stutters
Adjust latency, snapshot rate and buffering in an interactive explanation of remote-player motion.
Interactive explanation →Where does the backend begin?
Separate match state, persistent player data and authority before adding another service call.
Read the engineering note →Before rewriting a system in ECS
Identify the workload, inspect structural changes and keep a baseline you can compare.
Read the engineering note →