A love of worlds.
A head for systems.

I’m Jack, a freelance Unity developer with roots in game design, narrative and worldbuilding.

These days, I work on the systems that bring those worlds to life: multiplayer gameplay, ECS simulations, backend services and the tools that help a team keep building.

Explore my Unity work

Before these worlds.

Earlier projects that shaped how I think about games, teams and the people playing them.

2013–2014

City Building Game Kit

Game Leader · Introwizard

Brought a PvP-focused city-building kit from pre-production to its Unity Asset Store release, connecting game systems, tools and team delivery.

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2012–2014

Arakion

Narrative Designer & Unity Assistant

Supported early RPG development through narrative design, Unity review, design feedback and player-experience improvements.

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2009–2012

PlaneShift

Setting Leader · Atomic Blue

Established narrative direction, developed quests and coordinated setting work across the teams behind a fantasy MMORPG.

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The longer story.Eight more roles in development, design and production.

2016–2019

Gamesmart / ADX NET

Unity Senior Developer

LiveOps workflows for automated testing, user-data storage and analytics.

2015–2017

Gouda Game Studios

Narrative Designer

Story, characters and screenplay, tutorial design and level-design direction.

2014–2016

MGD / OSR

Unity Developer

Unity educational game development for K–12 students.

2014–2016

Candy Jungle Mania · Khaxe Studios

Game Designer & Project Manager

Game and level design, development direction and coordination of an iOS match-3 production.

2014–2015

Media Battles

Game Designer & Project Manager

Creative direction and enemy AI design for a 3D mobile stealth game.

2014

Behaviour Labs

Freelance Game Designer

Achievements, awards, profile progression and UX review for a gamified healthy-eating app.

2013–2014

Space Rebel · Corsair Games

Game Writer & Level Designer

Narrative, levels and collaboration on weapons, equipment, AI design and game balance.

2013

Heroes’ Tears · Knight Errant Games

Game Writer & Designer

Fantasy tabletop adventures, characters and encounters, with rules work, prototyping and playtesting.

Your next world
starts with a conversation.

Share your vision. I’ll bring it to life.

The idea, the challenge, the next milestone. That's a good place to start.