Critical Strike CS
Lead Unity DeveloperVertigo Games 2017–2018
I implemented Photon multiplayer systems, contributed to the core C# framework and optimized assets and performance for mobile hardware.
I optimized game assets and performance for mobile hardware, working with developers, art and QA alongside the core C# framework and multiplayer systems.
Read my contribution100M+ downloads on Google PlayThe game’s cumulative reach.
FocusPhoton · PlayFab · Mobile FPS


The engineering behind it.
The challenge
An online mobile FPS needed multiplayer systems, a core C# framework and game assets suited to mobile hardware.
The approach
I implemented Photon multiplayer systems, contributed to the core C# framework and optimized assets and performance for mobile hardware.
What I delivered
As Lead Unity Developer during 2017–2018, I led developers and coordinated with art and QA through the alpha release.
“He is very responsive, creative and gets things done!”