Unity multiplayer.
Built to play together.

Freelance Unity development for connected games: from the systems behind a match to the services that keep players coming back.

Let’s talk
Cars competing in You Suck at Parking
You Suck at Parking · Lead Unity Developer, 2023–2024

Where I can help.

Connected gameplay

Synchronization, authority and match flow need to fit the game. I can help establish that architecture or work inside your existing networking stack.

Backend integration

Authentication, persistent player data and services connect the match to the rest of the game. My documented work includes PlayFab integration and Azure Functions.

An existing project

If you already have a Unity game, we can start with the specific problem: unstable multiplayer behaviour, a missing service, or the next release milestone.

Work behind the offer.

A useful first conversation.

Tell me what the players do together, which platforms you are targeting and what already exists. A short build or video and the next milestone help make the discussion concrete.

We can then agree on a focused piece of work, its dependencies and how to verify it. You do not need to use ECS to work with me on multiplayer.

Explore snapshot interpolation or read about backend boundaries.

Building a simulation instead? See Unity ECS development.

Your next world
starts with a conversation.

Share your vision. I’ll bring it to life.

The idea, the challenge, the next milestone. That's a good place to start.