Grey Eminence
Unity Lead DeveloperThe Nestinars 2020–2023
I developed the main architecture with Unity DOTS, working on the large-scale simulation behind the world’s interconnected systems.
I developed the main data-oriented architecture and worked on simulation and procedural globe generation across more than one million hexagonal tiles.
I built custom editor tools for Grey Eminence, including advanced globe customization. The terrain-editor footage below shows the project’s world-building workflow.
Read my contribution1M+ hexagonal tilesSimulation scale in the project I helped architect.
FocusUnity DOTS · Simulation · Procedural worlds



The engineering behind it.
The challenge
A grand strategy world needed to represent more than one million hexagonal tiles alongside geography, population and interconnected simulation systems.
The approach
I developed the main architecture with Unity DOTS, working on the large-scale simulation behind the world’s interconnected systems.
What I delivered
I built procedural globe generation, save systems and custom editor tools. The globe editor supported advanced world customization.
“Very rarely can you find someone with the breadth of knowledge that Jack possesses.”