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Grey Eminence

Unity Lead DeveloperThe Nestinars 2020–2023

I developed the main architecture with Unity DOTS, working on the large-scale simulation behind the world’s interconnected systems.

Read my contribution

1M+ hexagonal tilesSimulation scale in the project I helped architect.

FocusUnity DOTS · Simulation · Procedural worlds

The engineering behind it.

The challenge

A grand strategy world needed to represent more than one million hexagonal tiles alongside geography, population and interconnected simulation systems.

The approach

I developed the main architecture with Unity DOTS, working on the large-scale simulation behind the world’s interconnected systems.

What I delivered

I built procedural globe generation, save systems and custom editor tools. The globe editor supported advanced world customization.

“Very rarely can you find someone with the breadth of knowledge that Jack possesses.”
Jordan KouzmanoffThe NestinarsView client reviews
Grey Eminence · terrain editor in use. Silent footage from the project archive.
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Your next world
starts with a conversation.

Share your vision. I’ll bring it to life.

The idea, the challenge, the next milestone. That's a good place to start.