Performance
& Optimization
Unity games that run smoothly on the hardware your players use. I profile your project, find what’s slowing it down and fix what matters most.
Let’s talk
Where I can help.
Frame rate
Find what costs time each frame (scripts, physics and asset setup) and fix the biggest costs first.
Memory & loading
Reduce memory use and loading times with leaner assets and Addressables.
Scaling up
When a system must handle thousands of entities, data-oriented design with Unity ECS / DOTS can be the right fix, once measurements confirm it.
Work behind the offer.
Critical Strike CS
Took low-end Android from under 20 fps to a steady 60, with per-frame garbage cut from 100+ KB to near zero, on an FPS with 100M+ Google Play downloads. Lead Unity Developer, 2017–2018.
Read my contribution →JustPlay / Gimica
A host app that loads and unloads games on demand with Addressables, cutting download size by over 90%, plus shared utilities across 20+ mobile titles. Unity C# Specialist, 2024–2025.
Read my contribution →Grey Eminence
After the move to DOTS, the full game loop with all core systems ran roughly 1000× faster, and an ECS-integrated save system cut full-world saves from minutes to seconds.
Read my contribution →The plan.
If I’m available, I can join your team and work directly on your project. Alternatively:
Initial call
We discuss the problem, your target devices and the performance you need.
Profiling
I profile the game and report the main bottlenecks, with priorities.
Fixes
Your team applies the fixes, or I handle them.
Confirmation
We measure again on target hardware to confirm the gains.
Find what slows your game: CPU, GPU or memory or read before rewriting a system in ECS.
Building a multiplayer game? Explore Multiplayer game development →