Performance
& Optimization

Unity games that run smoothly on the hardware your players use. I profile your project, find what’s slowing it down and fix what matters most.

Let’s talk
First-person gameplay in Critical Strike CS on a sunlit urban map
Critical Strike CS · Lead Unity Developer, 2017–2018

Where I can help.

Frame rate

Find what costs time each frame (scripts, physics and asset setup) and fix the biggest costs first.

Memory & loading

Reduce memory use and loading times with leaner assets and Addressables.

Scaling up

When a system must handle thousands of entities, data-oriented design with Unity ECS / DOTS can be the right fix, once measurements confirm it.

Work behind the offer.

The plan.

If I’m available, I can join your team and work directly on your project. Alternatively:

Initial call

We discuss the problem, your target devices and the performance you need.

Profiling

I profile the game and report the main bottlenecks, with priorities.

Fixes

Your team applies the fixes, or I handle them.

Confirmation

We measure again on target hardware to confirm the gains.

Find what slows your game: CPU, GPU or memory or read before rewriting a system in ECS.

Building a multiplayer game? Explore Multiplayer game development →

Your next world
starts with a conversation.

Share your vision. I’ll bring it to life.

The idea, the challenge, the next milestone. That's a good place to start.